Level Scripter - Connor
!Bird » Devlog
Mechanics:
- Character Controller
- have player always move forward, with player able to control
- Target identification system
- check if the color the player is looking at matches a predetermined color (such as red)
- World boundaries
- if player reaches end boundaries, play explosion animation and respawn the character at the beginning of the level
- NPC AI
- NPC's should walk around in the environment
- Use Navmesh or waypoint system
- Level progression
- NPC target updating when current is found
- if current NPC is found then choose from a random list for the next target
- UI system
- notify player the NPC they should look for
- counter for number of NPC's left to find
Win condition
- find all of the NPC's from a list
- if all are found, move to end screen
Obstacles:
- Lack of art assets and animations for NPCs
Get !Bird
!Bird
Something seems amiss in this strange city...
Status | In development |
Authors | Ethan Godwin, Rhia_a, trendywalnut |
Genre | Simulation |
Tags | 3D, Exploration, Flight, Flying, Low-poly, Singleplayer |
More posts
- !Bird PostmortemDec 02, 2021
- Car Driving - MelodyDec 01, 2021
- Level Art - Final ThoughtsDec 01, 2021
- UI - Final ThoughtsDec 01, 2021
- Narrative Design - Final ThoughtsDec 01, 2021
- Sound Design - Final ThoughtsDec 01, 2021
- Character Controller ChangesNov 29, 2021
- Level Art Polish - MelodyNov 27, 2021
- Worldbuilding Update - MelodyNov 01, 2021
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