Level Scripter - Connor


Mechanics:

  • Character Controller
    • have player always move forward, with player able to control
  • Target identification system
    • check if the color the player is looking at matches a predetermined color (such as red)
  • World boundaries
    • if player reaches end boundaries, play explosion animation and respawn the character at the beginning of the level
  • NPC AI
    • NPC's should walk around in the environment
    • Use Navmesh or waypoint system
  • Level progression
    • NPC target updating when current is found
    • if current NPC is found then choose from a random list for the next target
  • UI system
    • notify player the NPC they should look for
    • counter for number of NPC's left to find
  • Win condition

    • find all of the NPC's from a list
    • if all are found, move to end screen

Obstacles:

  • Lack of art assets and animations for NPCs

Get !Bird

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