Layout/Whitebox - Melody


Legend for Unity Whitebox

Green = Trees

Dark Grey = Roads

Light Grey = Parking Lots

S = School

L = Library

G = Gym

Changes

Originally, I was working on the city district but inherited the task of whiteboxing the housing district instead. Because of this, the implementation shifted a little bit. The main things I changed were the landmark locations and the tree positions. I liked the idea of having a school in the housing district, however there needed to be a bit more in order to make the neighborhood feel full and organic. Subsequently, I added a Gym and a Library with respective parking lots to fill out the space as well as break up the monotony of various houses. Having more landmark locations will also enhance the player experience as users will be able to place where they are more easily. As shown in the drawn layout, there was a large clump of trees which reminded me of a park. I didn’t want to overstep our actual park district so I layed out the trees along the roads like one would normally find in a neighborhood rather than clump them. These trees will also provide cover for any of the targets that we have the player search for. As this is a preliminary whitebox, I decided to forgo incorporating the side freeways and government building which are the seams of where my team’s layouts intersect. Therefore, this whitebox is subject to change to accommodate that, but undoubtedly the final version will have roads as shown in the drawn layout. The interaction between the player and the level isn’t very robust as the player's only job is to locate the government specific targets(who’s positioning we haven’t yet discussed). More specifically, there aren’t any level puzzles, locked doors, or enemies. The only trap that could be considered is the range the bird has. If the player strays too far in any one direction, the !Bird will blow up and respawn at the Government building.

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