Level Scripter (UPDATE) - connor
This time around some art was added into our base scene, and I was able to code a character controller for our bird model, as well as add functionality to scan the people in the environment.
Flying is controlled by the mouse at the moment, and A + D are used to roll left and right respectively. After some feedback, I have decided to scrap the mouse movement as we will be using it for our scope and target NPCs ability. I am going to rework the controller to use WASD instead of the mouse, which should be more intuitive for the player to move as well. Next I need to work on a scope that will zoom the camera in when activated, and allows the camera to move freely with the mouse in order to "target" the NPC the player must find.
Get !Bird
!Bird
Something seems amiss in this strange city...
Status | In development |
Authors | Ethan Godwin, Rhia_a, trendywalnut |
Genre | Simulation |
Tags | 3D, Exploration, Flight, Flying, Low-poly, Singleplayer |
More posts
- !Bird PostmortemDec 02, 2021
- Car Driving - MelodyDec 01, 2021
- Level Art - Final ThoughtsDec 01, 2021
- UI - Final ThoughtsDec 01, 2021
- Narrative Design - Final ThoughtsDec 01, 2021
- Sound Design - Final ThoughtsDec 01, 2021
- Character Controller ChangesNov 29, 2021
- Level Scripter - ConnorNov 29, 2021
- Level Art Polish - MelodyNov 27, 2021
- Worldbuilding Update - MelodyNov 01, 2021
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