The Art and Level Design of It's About Thyme


Hey everyone! My name's Pete, and I was the environment/character artist, animator, and level designer for this project. I also did a bit of coding.

The art of It's About Thyme was a departure from my usual preferred methods of game art, which usually come in the form of 2D pixel art and 3D modeling. I got to play around with different styles and a new shading technique (new to me, anyway) when designing assets in Photoshop that I really enjoyed! The isometric perspective of the assets was also interesting to play with.

The character animations were done using a puppet animation package that I downloaded into Unity, and it was the first time I had ever worked with puppet anim. It was really fun, surprisingly easy to pick up, and ended up looking pretty good in my opinion.

In terms of level design, I wanted it to feel urgent, given the inclusion of a time limit. The obstacles were placed within the level with the idea in mind that the player feel rushed and hurried, made to switch back and forth between different time points rapidly, and having to figure out puzzles on the fly. Obviously this was mainly a prototype of the idea, so if we choose to run with this topic, the level would have much deeper thought put into its design.

I hope you all enjoy playing our prototype for It's About Thyme!

-Pete

Get It's About Thyme

Comments

Log in with itch.io to leave a comment.

It's worth noting that every single visual element of this prototype was made entirely from scratch. Ethan did all of the UI art 100% on his own, and I did the full suite of character art/animation and environment art 100% on my own.